Resident Evil 3 Director “Confused” About Raccoon City’s Return in Resident Evil Requiem
One of the biggest highlights in Resident Evil Requiem so far is the unexpected return of Raccoon City, now shown in ruins. Trailers have revealed the iconic Raccoon Police Department (R.P.D.), a major location that fans believed was completely destroyed by a nuclear explosion at the end of Resident Evil 3. This surprising detail has even left the original game’s director puzzled.
How old are Leon, Claire, and Jill in Resident Evil Requiem?
With 27 years since the Raccoon City incident, many players are wondering what has become of these legendary characters.
In an interview with YouTube channel Under The Mayo, Kazuhiro Aoyama, director of Resident Evil 3: Nemesis (1999), shared his thoughts on various aspects of the series. He confirmed that RE3 is the true sequel to Resident Evil 2, contrary to the popular belief that Code Veronica holds that position. However, Aoyama also expressed confusion about Raccoon City’s presence in Resident Evil Requiem, speculating that perhaps “time travel might be involved” to explain its return — especially the intact police station.
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While the interview doesn’t include Aoyama’s full statements, the channel reports that he found the idea “interesting” but also “confusing.” His comments suggest that the city’s reappearance might contradict what fans know about its destruction in the original story.
In the original Resident Evil 3, the final cutscene shows the entire city being obliterated by a nuclear strike, with a message stating that “Raccoon City was literally wiped from the map.” However, in the Resident Evil 3 Remake, which Aoyama did not direct despite being invited, there’s no explicit confirmation that the city was completely destroyed. Instead, we only see an aerial view of the explosion, leaving some ambiguity about how much of Raccoon City actually survived. Could this subtle change have been made to help Requiem’s narrative fit better into the timeline?
During Gamescom 2025, Resident Evil Requiem director Koshi Nakanishi addressed these questions. He explained that revisiting familiar locations like Raccoon City isn’t meant to be “strictly realistic.” Instead, he said, “We didn’t simulate exactly how the bomb affected the city. We just imagined that some areas may have remained intact.” This creative approach allows Capcom to reinterpret classic settings without being constrained by older story details.
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Read the full story at Canaltech.
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